City: Qùtiē̼àvdè Ji̊ Qi̊v

Qùtiē̼àvdè Ji̊ Qi̊v

Qùtiē̼àvdè Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceKveviēid Region
RegionYächug åzåḡ Holt
Founded1504
Community LeaderLord Morguleth
Area33 km2 (13 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation6644 m (-21151 ft)
Average Yearly Precipitation216 cm/y (85 in/y)
Population7854
Population Density238 people per km2 (604 people per mi2)
Town AuraConjuration
Naming
Native nameQùtiē̼àvdè Ji̊ Qi̊v
Pronunciation/qʊt/ /ˈj̼əvdɛ/
Direct Translation[pub; bar (pub); inn] [reluctant]
Translation[Not Yet Translated]

Qùtiē̼àvdè Ji̊ Qi̊v (/qʊt/ /ˈj̼əvdɛ/ [pub; bar (pub); inn] [reluctant]) is a subtropical City located in the Kveviēid Region of the Tetburland.

The name Qùtiē̼àvdè Ji̊ Qi̊v is derived from the Sylvin language, as Qùtiē̼àvdè Ji̊ Qi̊v was founded by Balcheth, who was culturaly Tauran.

Climate

Qùtiē̼àvdè Ji̊ Qi̊v has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 25°C (77°F). Qùtiē̼àvdè Ji̊ Qi̊v receives an average of 216 cm/y (85 in/y) of precipitation, most of which comes in the form of rain during the fall. Qùtiē̼àvdè Ji̊ Qi̊v covers an area of nearly 33 km2 (13 mi2), and an average elevation of 6644 m (-21151 ft) above sea level.

Overview

Qùtiē̼àvdè Ji̊ Qi̊v was founded durring the early 16th century in fall of the year 1504, by Balcheth. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Balcheth.

Qùtiē̼àvdè Ji̊ Qi̊v was built using the conventions of Tauran durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Qùtiē̼àvdè Ji̊ Qi̊v is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Qùtiē̼àvdè Ji̊ Qi̊v is buildings are arranged arround a network of crampt carved bedrock streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. Qùtiē̼àvdè Ji̊ Qi̊v's exceptionaly well made fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Qùtiē̼àvdè Ji̊ Qi̊v gives the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Qùtiē̼àvdè Ji̊ Qi̊v brings to mind.

Civic Infrastructure

Qùtiē̼àvdè Ji̊ Qi̊v possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Qùtiē̼àvdè Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qùtiē̼àvdè Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qùtiē̼àvdè Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qùtiē̼àvdè Ji̊ Qi̊v's parks.

Qùtiē̼àvdè Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qùtiē̼àvdè Ji̊ Qi̊v.

Qùtiē̼àvdè Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qùtiē̼àvdè Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qùtiē̼àvdè Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qùtiē̼àvdè Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qùtiē̼àvdè Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qùtiē̼àvdè Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qùtiē̼àvdè Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qùtiē̼àvdè Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Qùtiē̼àvdè Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Qùtiē̼àvdè Ji̊ Qi̊v's grid is powered by a boiler and turbine based power plant.

Qùtiē̼àvdè Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Qùtiē̼àvdè Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qùtiē̼àvdè Ji̊ Qi̊v's natural decorations nor waterways.

Qùtiē̼àvdè Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qùtiē̼àvdè Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qùtiē̼àvdè Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

While Qùtiē̼àvdè Ji̊ Qi̊v has a public leader, the real authority is hidden from outsiders. This ruler may draw their authority from rationales unacceptable to outsiders, they may have cowed the public authority into obedience, or they may have a mutually beneficial private arrangement with the official ruler.

Qùtiē̼àvdè Ji̊ Qi̊v's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

Due to the actions of local Kami, autumn is skipped in Qùtiē̼àvdè Ji̊ Qi̊v.

The Begedhi, Seedling near Qùtiē̼àvdè Ji̊ Qi̊v are known to be quite timid.

Qùtiē̼àvdè Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves square dance to channel Necromancy energies of tier 1 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 15
  • Farmers: 24
  • Farm Laborer: 37
  • Hunters: 26
  • Milk Maids: 20
  • Ranchers: 9
  • Ranch Hands: 20
  • Shepherds: 20
    • Farmland: 31573 m2
    • Cattle and Similar Creatures: 1963
    • Poultry: 23562
    • Swine: 1570
    • Sheep: 78
    • Goats: 15
    • Horses, Mounts, and Beasts of Burden: 785

Craftsmen

  • Arms and Toolmakers: 17
  • Blacksmiths: 17
  • Bookbinders: 10
  • Buckle-makers: 10
  • Cabinetmakers: 17
  • Candlemakers: 27
  • Carpenters: 28
  • Clothmakers: 22
  • Coach and Harness Makers: 8
  • Coopers: 18
  • Copper, Brass, Tin, Zinc, and Lead Workers: 11
  • Copyists: 7
  • Cutlers: 6
  • Fabricworkers: 18
  • Farrier: 47
  • Furriers: 5
  • Glassworkers: 31
  • Gunsmiths: 15
  • Harness-Makers: 7
  • Hatters: 14
  • Hosiery Workers: 5
  • Jewelers: 8
  • Leatherwrights: 19
  • Locksmiths: 7
  • Matchstick makers: 12
  • Musical Instrument Makers: 11
  • Painters, Structures and Fixtures: 10
  • Paper Workers: 10
  • Plasterers: 11
  • Pursemakers: 13
  • Roofers: 8
  • Ropemakers: 7
  • Rugmakers: 7
  • Saddlers: 14
  • Scabbardmakers: 15
  • Scalemakers: 8
  • Scientific, Surgical, and Optical Instrument Makers: 5
  • Sculptors, Structures and Fixtures: 7
  • Shoemakers: 7
  • Soap and Tallow Workers: 25
  • Tailors: 58
  • Tanners: 10
  • Upholsterers: 10
  • Watchmakers: 10
  • Weavers: 21
  • Whitesmiths: 6

Merchants

  • Adventuring Goods Retellers: 5
  • Arcana Sellers: 5
  • Beer-Sellers: 11
  • Booksellers: 12
  • Butchers: 20
  • Chandlers: 19
  • Chicken Butchers: 22
  • Entrepreneurs: 8
  • Fine Clothiers: 18
  • Fishmongers: 21
  • Florists: 4
  • Potion Sellers: 14
  • Resellers: 31
  • Spice Merchants: 10
  • Wine-sellers: 15
  • Wheelwright: 12
  • Woodsellers: 7

Service workers

  • Bakers: 35
  • Barbers: 36
  • Coachmen: 11
  • Cooks: 32
  • Doctors: 18
  • Gamekeepers: 11
  • Grooms: 6
  • Hairdressers: 27
  • Healers: 22
  • Housekeepers: 23
  • Housemaids: 43
  • House Stewards: 22
  • Inns: 7
  • Laundry maids: 15
  • Maidservants: 30
  • Nursery Maids: 13
  • Pastrycooks: 28
  • Restaurateur: 34
  • Tavern Keepers: 29

Specialized Laborer

  • Ashworkers: 10
  • Bleachers: 7
  • Chemical Workers: 4
  • Coal Heavers: 15
  • In-Town Couriers: 18
  • Long Haul Couriers: 18
  • Dockyard Workers: 15
  • Gas Workers: 3
  • Hay Merchants: 6
  • Leech Collectors: 20
  • Millers: 17
  • Miners: 17
  • Oilmen and Polishers: 12
  • Postmen: 17
  • Pure Finder: 10
  • Skinners: 23
  • Sugar Refiners: 4
  • Tosher: 11
  • Warehousemen: 27
  • Watercarriers: 17
  • Watermen, Bargemen, etc.: 23

Skilled Laborers

  • Accountants: 10
  • Alchemist: 12
  • Clerk: 16
  • Dentists: 7
  • Educators: 20
  • Engineers: 11
  • Gardeners: 8
  • Mages: 6
  • Plumbers: 8
  • Pharmacist: 9
  • Professors: 3
  • Scientists: 5
  • Wizards: 3

Civil Servants

  • Adventurers: 7
  • Bankers: 10
  • Civil Clerks: 19
  • Civic Iudex: 8
  • Consultants: 5
  • Exorcist: 19
  • Fixers: 9
  • Kami Clerk: 15
  • Landlords: 14
  • Lawyers: 9
  • Legend Keepers: 12
  • Militia Officers: 71
  • Monks, Monastic: 26
  • Monks, Civic: 25
  • Historian, Oral: 18
  • Historian, Textual: 9
  • Policemen, Sheriffs, etc.: 17
  • Priests: 32
  • Rangers: 10
  • Rat Catchers: 11
  • Scholars: 12
  • Spiritualist: 13
  • Slayers: 4
  • Storytellers: 30
  • Military Officers: 30

Cottage Industries

  • Brewers: 23
  • Comfort Services: 24
  • Enchanters: 8
  • Herbalists: 8
  • Jaminators: 29
  • Needleworkers: 25
  • Potters: 13
  • Preserve Makers: 23
  • Quilters: 11
  • Seamsters: 35
  • Spinners: 21
  • Tinker: 8
  • Weaver: 21

Artists

  • Actors: 8
  • Architects: 3
  • Bards: 12
  • Costumers: 4
  • Dancers: 9
  • Drafters: 5
  • Engravers: 6
  • Fine Furniture Carpenters: 3
  • Glaziers: 8
  • Inlayers: 7
  • Musicians: 20
  • Painters, Art: 4
  • Playwrights: 8
  • Sculptors, Art: 6
  • Wood Carvers: 27
  • Writers: 28

Produce Industries

  • Butter Churners: 30
  • Canners: 25
  • Cheesmakers: 26
  • Ice Merchants: 3
  • Millers: 15
  • Picklers: 13
  • Smokers: 9
  • Stockmakers: 8
  • Tobacconists: 12
  • Tallowmakers: 18

2904 of Qùtiē̼àvdè Ji̊ Qi̊v's population work within a Foundational Occupation.

4322 of Qùtiē̼àvdè Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 628 (8%) are noncontributers.

Points of Interest

Qùtiē̼àvdè Ji̊ Qi̊v's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

The the a kukri of Abjuration, an a kukri imbued with notable amounts of Abjuration energies was created in Qùtiē̼àvdè Ji̊ Qi̊v by in time immemorial, reportedly some time during the early 2nd century.

History